Sunday, 10 November 2013
Plant Tycoon
Plant Tycoon, my old nemesis. And yet another game induced headache underway. I spotted the demo to this menace in Steam and neatly fell into it's trap yet again. I played the demo when the game was new some five years ago, got snatched again some time later and this is the third time it's driving me insane.
The story is simple. There are magic plants, here's a bunch of seeds, get the magic plants by crossbreeding them. Then you get to the pruning, watering, pollinating and the little lemmings that won't buy your plants. Making money on easy settings is like squeezing blood from stone. New potting dirt costs a mint and your seed inventory will soon be full of seeds you can't plant because they'll die on the cheap soil.
Once you grown a plant, you pollinate it with whatever and wait for it to seed. Once it's all dried up, you slap a price sticker on it and wait for some lemming to buy it. To get the customers inside you'll have to accessorise your marketplace with rocks and pieces of metal...
This time around it's going marginally better. I've got one magic sparkly plant, only half a dozen died on me and I almost have money. The thing is, the plant grow in 'real time'. Meaning on normal settings that's about 1hr. Yeah. I chose super fast it's stil so sloooow. And of course if I forget to stop time when I want to stop playing, I'll find only dead plants as the time will move on even if the game isn't on.
There is mircromamagement and then there is waiting for trees to grow. This is the latter. I'm tossing this as soon as I can kick the one more plant urge.
Labels:
game,
management,
old game,
review,
tycoon
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