Wednesday, 18 September 2013

Emperor



So the interface was hugely different. And as I played the game I started to wonder why haven't I played it more. And soon I found out why. In Caesar and Pharaoh, you have everything neatly in one place, gods, stats, wages, labour etc. Here it's scattered all over and not all of it is logical or obvious. I kept getting messages that the ancestors were angry and couldn't find where to bribe them. In the end, I had to start and restart some eight times before I got the hang of it. Oh, and the ancestors were found under religion and then clicking the title on the panel.... Yeah.

Good news, they solved the workforce access issues and gave you control over allocation. Bad news, they porked several other things. When you have a game where even after patching, your open play player options don't work, you can say the game has bugs. I turned disasters off and what do I get? Flooding. Oh the gods get miffed and send a drought, or in severe cases, an earthquake, but natural flooding is a pain. It just wipes everything out.

We get the monuments of Pharaoh and there is no set farming land unlike the other two previous games so I can put them where they fit. The chinese are really big on aesthetics. Had to tear down buildings to get statues in. Which is a change from having to tear buildings down to get services in. Each city you trade with, has to have a trading station built for it. It saves in storage space but when you have ten trading partners, the sheer space requirements are a pain. At the least money isn't an issue in open play. It gives you a cubic ton to begin with.

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