Saturday, 31 August 2013
Caesar III
Good old Caesar 3. Even on a peaceful map you'll get stomped on by barbarians because the gods hate you. I mean that literally. Forget to build a few temples and they will hate your guts and do terrible things to you.
This classic old builder comes with a Roman Empire theme, about accurate pantheon, too few trading partners and very demanding citizens. To build a perfect neighbourhood, you need to demolish half of the neighbourhood to add stuff they demand. City planning at it's weirdest. And don't get me started on workforce allocation and access issues. I don't know how this one sucks me in time after time, but I spend hours toiling over a city always heading for a disaster.
For such an old game, it has some complexity to it. Balancing the city workforce demands often your attention. Trading isn't a brainer but add Rome's demands on top of it and you get quite a headache figuring out your warehouse and granary management. Micromanagement at it's finest.
The good thing is, it doesn't have any alligators as far as I can remember. Pharaoh has, Pharaoh also has monument building which adds more interest to the game. If I can find my Pharaoh disc, I'll write about that one next.
Labels:
ancient rome,
Caesar 3,
city builder,
classic,
game,
mini review,
old game,
roman empire,
rome
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